Be part of Toma!
We’re always on the lookout for talent.
This could be your place!
Would you like to develop your artistic career in one of Europe’s leading animation studios, working with an experienced and committed team? We want to meet you!
If you have international experience, animation skills, and proficiency in English… We want you on our team!
Job Description
As a production coordinator in the field of animation, your responsibilities may vary depending on the specific needs of the project and the studio you are working for. However, some common tasks typically include:Main Responsibilities
- Coordinating the Production Team: Assisting the producer and coordinating tasks as needed (schedule, document updates, schedule development, promotional materials, etc.).
- Production Control: Ensuring compliance with deliveries and production schedule, as well as compliance with procedures, so that workflow between departments is smooth and there are no delays affecting the schedule.
- Artist Follow-up: Conducting daily rounds with artists to be aware of production status, issues, and task progress.
- Reporting and Forecasting: Tracking and reporting task status, as well as identifying potential production delays.
- Managing Requests: From the team, director, department heads, and production manager.
- Meeting Coordination: Attending production meetings and providing information for progress assessments, delays, specific events that may affect departments or production, as required. Organizing departmental meetings. Taking notes in these meetings to then distribute them to stakeholders.
Qualifications and Skills:
- Availability to work onsite in Tenerife, or hybrid when production requires.
- Excellent practical knowledge of film production pipeline and methodologies in 2D and 3d animation, for TV, series and Featured Films.
- High level of knowledge and previous experience working with Shotgrid, Excel…
- Ability to organize, manage, coordinate teams and plan artists’ tasks.
- Competence to work in a team, creating a pleasant environment with colleagues.
- Fluent communication in Spanish and English (conversation and written).
- Strong problem-solving skills and expertise in time management
- Ability to work under pressure and adapt to tight deadlines
Job Description
The Background Artist will help create the diverse environments and settings where the action takes place. They are responsible for establishing the color palette, mood, or specific style of a particular scene.Main Responsibilities:
- Create visually captivating and immersive backgrounds for a 2D animated series.
- Develop original concepts and designs that align with the artistic vision and style of the show.
- Utilize advanced skills in Photoshop and Adobe Creative Suite to produce high-quality artwork.
- Collaborate closely with the art director, production team, and other artists to ensure consistency and coherence in the visual storytelling.
- Adapt to feedback and revisions in a fast-paced production environment while meeting deadlines.
- Research and gather visual references to inform and enhance background designs.
- Maintain organized files and documentation of work for efficient workflow and future reference.
- Stay updated on industry trends and techniques to continually improve skills and contribute fresh ideas to the project.
Qualifications and Skills
- Demonstrable experience working in the 2D Animation industry (Movies, Animation Series, etc).
- Availability to work in person in Tenerife, or in a hybrid way when production requires it.
- High knowledge and experience working on Pack Adobe (Photoshop)
- Knowledge of drawing and traditional animation.
- Ability to work in a team, creating a pleasant atmosphere with colleagues.
- Fluent communication in Spanish and English (conversation and writing).
- Ability to work under pressure and adapt to tight deliveries.
- High knowledge of the pipeline of 2D productions.
Job description
The 2D Rigger is responsible for creating character and prop rigs in Toon Boom Harmony or similar 2D animation software. They collaborate with animators and other team members to ensure smooth and efficient character animation, as well as the proper functionality of assets within the animation pipeline.Main Responsibilities:
- Rigging Development: Create character and prop rigs from character designs and specifications. This includes building bone structures, setting up pivot points, and creating control systems.
- Character Articulation: Ensure characters are properly articulated with controls for body parts (e.g., limbs, head, torso) and facial features (e.g., eyes, mouth) to enable expressive animation.
- Asset Rigging: Rig various 2D assets, such as vehicles, props, and environmental elements, to make them animation-ready.
- Collaboration: Work closely with animators, character designers, and other team members to understand their needs and make adjustments to rigs as required.
- Problem-Solving: Identify and address rigging issues, troubleshoot problems, and optimize rigs for efficient animation.
- Documentation: Create and maintain clear and organized documentation for rigs, including naming conventions, control hierarchy, and usage guidelines.
- Testing: Thoroughly test rigs to ensure they function as intended and make necessary adjustments based on feedback from animators and supervisors.
Qualifications and Skills
- Previous experience as a 2D Toon Boom Harmony Rigger or similar role in the animation industry is typically required.
- Proficiency in Toon Boom Harmony or similar 2D animation software is essential.
- Understanding of animation principles, anatomy, and character design to create effective and expressive rigs.
- Strong problem-solving skills to tackle complex rigging challenges.
- Excellent communication skills and the ability to work collaboratively within a team.
- A keen eye for detail to ensure accuracy in rigging and troubleshooting.
- Ability to adapt to changing project requirements and deadlines.
Job description
The animator must manipulate the puppets of characters and props, previously prepared by a rigger. Must create movement, gestures and expressions that conform to the story and animatics approved in the previous steps of the production, following the guidelines of the Coordinator and Supervisor.Main Responsibilities:
- Understand the story and creative vision of the director. Correctly interpret the animatics.
- Animate the assigned scenes maintaining the quality of the project.
- Adapt tasks to delivery dates to meet the production schedule.
- Demonstrate 2D animation skills that ensure the general look, attitude, and reference point of the character’s animation.
- Provide dynamic and cinematic poses to animate.
- Comply with and follow the technical guidelines of the series.
- Incorporate feedback and revisions from supervisors to refine animation sequences.
- Stay updated on industry trends and techniques to continually improve skills and enhance animation quality.
- Maintain organized files and documentation of work for efficient workflow and future reference.
Qualifications and Skills
- Demonstrable experience working in the 2D Animation industry (Movies, Animation Series, etc).
- Availability to work in person in Tenerife, or in a hybrid way when production requires it.
- High knowledge and experience working on Toonboom Harmony.
- Knowledge of drawing and traditional animation.
- Ability to work in a team, creating a pleasant atmosphere with colleagues.
- Fluent communication in Spanish and English (conversation and writing).
- Ability to work under pressure and adapt to tight deliveries.
- High knowledge of the pipeline of 2D productions.
Job description
As a Hybrid animator working in Toon Boom Harmony, your role involves creating hand-drawn animation sequences using digital tools combined with cut out animation of rigged characters and props. Below are the main responsibilities associated with this position:Main Responsibilities:
- Understand the story and creative vision of the director. Correctly interpret the animatics.
- Animate the assigned scenes maintaining the quality of the project,
- Adapt tasks to delivery dates to meet the production schedule.
- Provide dynamic and cinematic poses to animate.
- Comply with and follow the technical guidelines of the series.
- Incorporate feedback and revisions from supervisors to refine animation sequences.
- Stay updated on industry trends and techniques to continually improve skills and enhance animation quality.
- Maintain organized files and documentation of work for efficient workflow and future reference.
Qualifications and Skills
- Proficiency in Toon Boom Harmony software for hand-drawn animation and rigged puppets
- Excellent drawing skills and a keen eye for detail.
- Strong understanding of animation principles, including timing, spacing, and posing.
- Availability to work in person in Tenerife, or in a hybrid way when production requires it.
- Good communication and collaboration skills to work effectively in a team environment.
- Creative problem-solving abilities to address technical and artistic challenges.
- Ability to work under pressure and adapt to tight deliveries.
- High knowledge of the pipeline of 2D productions.
Job description
As a traditional animator working in Toon Boom Harmony, your role involves creating hand-drawn animation sequences using digital tools. Below are the main responsibilities associated with this position:Main Responsibilities:
- Develop high-quality hand-drawn animation sequences using Toon Boom Harmony software.
- Work closely with the animation director and production team to understand and execute the desired artistic vision.
- Create character movements, expressions, and actions that bring scripts and storyboards to life.
- Ensure consistency in character design and animation style throughout the project.
- Collaborate with other animators and artists to maintain production schedules and meet project deadlines.
- Incorporate feedback and revisions from supervisors to refine animation sequences.
- Stay updated on industry trends and techniques to continually improve skills and enhance animation quality.
- Maintain organized files and documentation of work for efficient workflow and future reference.
Qualifications and Skills
- Proficiency in Toon Boom Harmony software for hand-drawn animation and excellent drawing skills and a keen eye for detail.
- Strong understanding of animation principles, including timing, spacing, and posing.
- Ability to create expressive and dynamic character animations.
- Availability to work in person in Tenerife, or in a hybrid way when production requires it.
- Good communication and collaboration skills to work effectively in a team environment.
- Creative problem-solving abilities to address technical and artistic challenges.
- Prior experience in traditional animation or character animation is preferred.
- Ability to adapt to changing project requirements and production schedules.
- A passion for storytelling and bringing characters to life through animation
Job description
As a Render Wrangler working the night and weekend shifts, your primary responsibility is to manage and monitor the rendering process during non-standard working hours. Below are the main duties associated with this position:Main Responsibilities:
- Oversee and manage the rendering queue during night and weekend shifts to ensure optimal efficiency and performance.
- Monitor the progress of render jobs and troubleshoot any errors or issues that arise.
- Coordinate with artists, supervisors, and technical staff to prioritize rendering tasks based on production needs.
- Perform routine maintenance and troubleshooting on rendering hardware and software as needed.
- Communicate effectively with the day shift render wranglers to ensure a smooth transition of tasks and information.
- Document and report any technical issues, errors, or abnormalities encountered during the shift.
- Follow established protocols and procedures for rendering operations to maintain data integrity and security.
- Provide support and assistance to other production departments as required during night and weekend shifts.
Qualifications and Skills
- Previous experience in a similar role in the animation or VFX industry is highly preferred.
- Familiarity with rendering software and tools
- Strong technical aptitude and problem-solving skills to troubleshoot rendering issues effectively.
- Availability to work in person in Tenerife, or in a hybrid way when production requires it.
- Ability to work independently and make decisions under pressure in a fast-paced production environment.
- Excellent communication skills to interact with team members and convey information clearly and concisely.
- Flexibility to work night and weekend shifts on a regular basis.
- Attention to detail and the ability to maintain focus during repetitive tasks.
- Knowledge of computer hardware, networks, and operating systems is a plus.
Job description
The 3D Lighting Artist is responsible for creating the appropriate lighting and atmospheres for scenes in an animation project. They will work closely with the art director, animation director, lighting supervisor and other production team members to ensure that scenes have the desired look and mood.Main Responsibilities:
- Collaborate with the art director and animation director to understand the creative vision of scenes and ensure that the lighting supports that vision.
- Communicate efficiently to the lighting supervisor and production team to work based on the established quota and priorities of the production.
- Create lighting systems that suit the specific needs of each scene, including light intensity, color, and direction.
- Use 3D lighting software such as Autodesk Maya, Blender, V-Ray, Houdini or similar software to create realistic lighting and visual effects.
- Ensure that shadows, reflections, and lighting effects are consistent with the scale and atmosphere of the scene.
- Collaborate with other departments, such as 3D modeling and visual effects, to ensure the proper integration of lighting into scenes.
- Optimize lighting to meet technical and performance requirements of the project.
- Conduct testing and adjustments to achieve the best possible visual quality in scenes.
- Stay up-to-date with trends and advancements in 3D lighting technology and related software.
Qualifications and Skills
- Previous industry experience as a 3D lighting artist in animation.
- Solid knowledge of 3D lighting software, such as Autodesk Maya, Blender, V-Ray, Houdini or other similar programs.
- Strong artistic skills, including a good eye for color, composition, and atmosphere.
- Ability to work as part of a team and communicate effectively with other members of the production team.
- Knowledge of lighting and shading techniques used in animation.
- Problem-solving skills and the ability to make quick adjustments as needed.
- Attention to detail and the ability to meet tight deadlines.
Job description
We’re searching for a talented VFX Compositor to work with us on a 3D feature film. The VFX Compositor will work closely with the FX Lead and the Lighting Department as a bridge and would be in charge of working integrating renders in Nuke and also creating high quality FX.
Main Responsibilities:
- Integrate 2D and 3D elements to a high standard.
- Conceptualize, design and create special effects, including particle effects, dynamic simulations and shader effects.
- Integrate the FX in Nuke, performing all tasks associated with the compositing process, including 2D tracking, matte extraction, layering, color correction, etc.
- Communicate risks and challenges to the Production team.
- Take FX shots from concept to completion.
- Deep knowledge of rendering and compositing strategies.
- Create FX with a sense of quality and timing for feature film animation.
- Conduct testing and adjustments to achieve the best possible visual quality in scenes.
- Stay up-to-date with trends and advancements in 3D lighting technology and related software.
Qualifications and Skills
- Previous industry experience as a 3D lighting artist in animation.
- Solid knowledge of 3D lighting software, such as Autodesk Maya, Blender, V-Ray, Houdini or other similar programs.
- Strong artistic skills, including a good eye for color, composition, and atmosphere.
- Ability to work as part of a team and communicate effectively with other members of the production team.
- Knowledge of lighting and shading techniques used in animation.
- Problem-solving skills and the ability to make quick adjustments as needed.
- Attention to detail and the ability to meet tight deadlines.
*Note: As we are currently based in Tenerife and working under the Canary Incentive Legislation, it is mandatory that all team members have EU Tax Residency. This means that not only a EU passport is needed, but also the invoices must be issued from a EU BANK account and EU Billing address